Three moments. One route.
- Read the grid. Find your cyan player and the lime goal during the preview. Trace a safe route before the board fades; movement begins in the blackout.
- Hold it in your head. Remember the turns as short groups of moves. Avoid red faults and purple path echoes: stepping onto either ends your run.
- Make your move. Follow your route to the goal before time runs out. Each goal starts a three-second breather, then the next round begins automatically.
Read the markers
- Your player
- The glowing cyan shape marks your position.
- Lime goal
- Your destination. Reaching it adds one point.
- Red fault
- A lethal tile. Plan your route around it.
- Purple echo
- A lingering path hazard. Treat it like a fault.
- Gold Glint
- An optional extra point. A detour is only useful if you can still reach the goal.
Controls that stay out of your way
On a computer, use the arrow keys or WASD. On a phone or tablet, swipe across the board or tap the directional buttons. Runs cannot be paused. The timer keeps running if you switch tabs, leave the app or lock your phone.
Sound can be switched off in the main menu. Practice keeps the markers visible and removes the timer. Restart begins a new run, while Menu returns to the title screen.
Climb three floors
The isometric maze grows from 7 × 12 to 10 × 18 tiles. Two floors appear at round 3 and three at round 5. Memorise the cyan jump boxes: crossing one with the directional controls automatically carries you to the next floor. Every goal and optional glint has a reachable route.
The largest grids give you a 3.5-second preview. On phones, pinch to zoom or drag during that preview; Fit restores the full board. During blackout the view moves closer and follows your character. Only the four large movement arrows sit at the bottom of the screen.
During blackout, faults, echoes, glints, goals and jump markings all disappear. The time allowance takes the route length and floor jumps into account.
A better run starts with a simpler plan
Find the goal first, then choose a route with as few turns as you can comfortably remember. Count moves in groups, such as “two right, three up,” instead of trying to memorise every tile.
Leave Gold Glints alone when the route feels uncertain. A goal and a Glint are each worth one point, but reaching the goal keeps your run going. As the boards get busier, spend your preview time checking the dangerous tiles beside your chosen path.
Keep playing on your home screen
Use Install game in the main menu, or your browser’s Add to Home Screen option. Open the game online and let it finish loading first; downloaded game files let you play offline afterward. Advertising needs an internet connection.
Your 3D memory and practice scores and sound preference stay in this browser on this device. Existing 2D scores and achievements remain available in Classic 2D; the two games keep separate scores. They do not sync between devices. Clearing site data removes those saves, so keep that in mind before resetting your browser.